![]() You can read up more on Tripwire talking to fans about porting Killing Floor 2 over to the PS4 by visiting the official discussion thread. I remember early on, they said that cross-platform wouldn't happen because PC and console versions would be balanced differently. Nevertheless, it's stated that from a business perspective Tripwire stands to make a heck of a lot more money with a multi-platform title as opposed to a single-platform title.Īnd before dropping a link to the second part of the discussion, Jaeger points out that a lot of the staff at Tripwire still enjoy playing games on console, and it would be cruel to deprive console gamers of one of the more awesome cooperative titles due out this generation. I imagine a lot of it is in art assets and higher quality models? I'm not entirely sure but that's usually what gets the upgrade treatment in most games. ![]() I really did want to see the breakdown of the numbers, though. Unfortunately we don't actually get a breakdown of where the costs are going, but it's made in the post as a clear sign that newer games cost more. Now however, that has changed, and Sony has opened up the PS4 for independent developers like Tripwire.“Ī large portion of the post also breaks down the rising cost of development. They wouldn't deal directly with an independent company. “In the past when we looked into getting a game on consoles, we were told by the console manufacturers that we would HAVE to go through a big publisher if we wanted to get our games on their console. Jaeger also explains that a lot of the policies that used to restrict indies from making games on home consoles have been altered, paving a way for studios like Tripwire to dip their toe into the home console water. Even still, the GPU and RAM upgrade is enough to warrant the ports of popular titles that were previously exclusive to PC.
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